
The Sapphire Vault
The aftermath of a fateful adventure leaves a grieving sorcerer to pick up the pieces
The sapphire Vault
Coming February 2026
It started when Eggs was five, and she told her fathers that, “The field’s going to get blown away tomorrow.”
The next morning, before the sun had properly risen, a cloud devil ripped through the countryside, mowing down Betty’s fields and leaving the air smelling like ozone and lavender.
”I can feel it in my bones,” was all Eggs could say.
Later on, she learned the right words and the warning signs that came with her predictions and minor explosions. Her anger might spiral out from her hand and crack a small tree trunk, or her tears might beckon clouds to cluster overhead, the plat plat plat of fat raindrops on the ground the only noise between her sobs.
*****
And then, centuries later, that all changed with the Sapphire Vault.
She's gone by many monikers, but nearly eighty years ago, an adventurer with a strange name was the only survivor of the catastrophe in the Sapphire Vault, deep in the Ceyles mountains. Myths have been built on her story, but she's only interested in answers.
When a student at the Whitstone Academy where Eggs teaches uncovers her real identity, and a rival professor is wrapped up in the gossip, Eggs takes her to task. Or, she would, if they weren't being chased by a bunch of shadowy figures in cloaks with knives as long as Eggs is tall (she's not that tall, but a two and half foot knife is scary as anything).
On the run, Eggs and Trinity have to survive every night cooped up together, where their arguments only flourish and confusion mounts as the truth about the Sapphire Vault, and who Eggs really is, starts to unravel. It seems that a journey back to the vault is in order, and it's the last place Eggs wants to go. That's where the bodies are buried, under a mountain of rubble, but their ghosts have always stayed close to her side.
A fantasy novel about loss and grief, hidden knowledge and deadly secrets, The Sapphire Vault plays homage to hero quests, tabletop roleplaying games, and just how closely tied we are to our pasts, no matter how fast we run to escape it.